Boston 2005 - Example of a succesful event
World Usability Day 2005, Boston USA
The Boston UPA Chapter put on a highly successful World Uability Day 2005 event at the Museum of Science.
In June this year at the UPA Conference in Denver, the chair of the chapter, Chris Hass, talked about what made their event so successful. Here are the key highlights of his presentation.

Event Hosts:
Museum of Science, Boston USA
Boston UPA Planners:
Chris Hass
Susan Robison
Chauncey Wilson
Susan Rice
Usability R.A.C.E.
Rolling Accelerated Contextual Examination
Team Activity Description:
- First thing that morning, two teams set out to study Boston and its inhabitants
- One team of practitioners, novices, and the public went on a "usability walk" through Boston seeking object lessons and cautionary tales
- One team was given a set of interview protocols, pens and stopwatches and interviewed passersby at a local train station about their cell phone usage
Goals & Outcomes:
- Introduction to and practice conducting field research
- Knowledge sharing from seasoned to less experienced practitioners
- Foster public awareness of UCD techniques
- Teams collated their findings that afternoon and were interviewed in a very successful "open focus group" format with Museum visitors
Usability LabFest
Bringing the public together with Usability
- 10 + area non-profits and commercial companies helped
- Museum visitors encouraged to observe and participate
- 50+ practitioners involved during the day
Team Activity Description:
- During the course of the day, 2 teams of 10+ usability professionals met with scheduled volunteers from area non-profits and commercial companies
- Discussions were held in an open format on the Museum floor
- Websites, software were projected for all to see
- Companies got 1 full hour of detailed feedback on their products each
- Both parties educated ahead of time
Goals & Outcomes:
- Companies were "thrilled" and "immensely grateful" for the structured and unstructured advice they received
- Practitioners volunteered to follow up on their own time, free, to ensure companies weren't "stranded"
- Companies considered it "eye opening" and a "true bargain"
- Sessions were captured in audio and video formats and given to the companies for later review
Interactive Exhibits
Bringing the public together with Usability
- Stand-alone exhibits/activities for 1000 visitors
- Engaged over 75 usability volunteers
- Some created by the Museum of Science, others created by UPA Boston, Boston CHI, Boston-IA volunteer teams
Exhibit/Activity Description:
- Alarm Clock Alley Rally
- Doors to Usability
- Experimental touchscreen voting
- Household Tool Usability Examination
- Open format focus groups
- Robot-building activity
Goals & Outcomes:
- Visitors rated these as highly enjoyable, stated they were educational
- Kids and parents continued discussions on related topics all day
- Museum staff were like kids in a candy store
- Buzz among staff escalated until VP of Technology attended
- Local TV press covered the event and gave us lead story, 7 min. overall
Alarm Clock Alley Rally
Hands-On Usability Introduction
- Stand-alone exhibits/activities for visitors created by UPA Boston
- Six stations offered simultaneous exploration
- Usable data collected during the day
Exhibit/Activity Description:
- Usability volunteers interviewed visitors about how long it would take to set the time on six different alarm clocks
- Visitors then were timed while they set the alarms and interviewed about the outcomes
- Visitors were encouraged to discern what specific factors affected speed and accuracy
Goals & Outcomes:
- Visitors rated these as highly enjoyable, stated it was educational
- Kids and parents continued discussions on related topics all day
- Actual data findings collected and analyzed
- Results were surprising
- Visitor interest surprised Museum staff
- Museum stated "We need more of this - permanently"
Doors to Usability
Hands-On Usability Introduction
- Stand-alone exhibits/activities for visitors created by UPA Boston and Mitre Corporation
- ¼ scale doors created from digital photos and foam core
- Machine Dreams voting devices
Exhibit/Activity Description:
- Visitors saw photos of real-world doors and used hand-held voting equipment to vote on which way the door would open
- Voting results were tabulated in real time and shown to the group
- Usability volunteers then revealed "the answer" and led discussions about ergonomics, design, and human perception cues
Goals & Outcomes:
- Visitors rated these as highly enjoyable, stated it was educational
- Kids and parents continued discussions on related topics all day
- Kids did not try to "game" the system but parents did
- Actual data findings collected and analyzed
- Visitor interest surprised Museum staff
- Museum stated "We need more of this - permanently"
- Machine Dreams thrilled to get feedback, exposure and advice
Touchscreen Voting
Real-World Usability Introduction
- Stand-alone exhibits/activities for visitors created by MIT Media Lab
- Research-based touchscreen voting devices set up onsite
- Visitors cast ballots and were interviewed
Exhibit/Activity Description:
- Visitors used full size prototype touchscreen voting machines to cast ballots in hypothetical elections
- MIT students and volunteers collected data and interviewed visitors
- Data used to inform Federal recommendations for touchscreen voting
Goals & Outcomes:
- Older visitors especially enjoyed this
- Visitors stated it was educational
- Participants stated "I had no idea what the fuss was about until I accidentally voted for the wrong guy. NOW I know what the fuss is about!"
- News teams covered this exhibit extensively
Museum of Science Activities
Hands-on Activities and Learning
- Stand-alone exhibits/activities for visitors created by Museum of Science
- Some activities culled from upcoming Science of Star Wars exhibit
Exhibit/Activity Description:
- Visitors were invited to examine household objects and identify them as appropriate for "kids, adults, and elderly people"
- Visitors were encouraged to build a "robot" out of provided pieces that could stand on a variety of terrains
Goals & Outcomes:
- Kids spontaneously began to pair up household objects into age-appropriate sets based on composition, handles, "slipperyness," and other on-the-fly factors
- Museum staff reported pleasant surprise that the object activity was more popular than the Star Wars-themed activity
Open Format Focus Groups
Analyzing the events of the day
- Originally intended as practitioner-to-practitioner information sharing
- Each activity team met with two "moderators" who interviewed them and facilitated data/lessons learned analysis
Exhibit/Activity Description:
- Activity teams sat at a long table on the Museum floor and were interviewed about their experiences
- Moderators captured findings electronically and created quick PowerPoint presentations
- Teams got the chance to share and digest their day's activities
- Some interviews more data intensive than others
- RACE participants shared sign photos
Goals & Outcomes:
- Museum visitors found this fascinating and went to great lengths to attend
- Open Focus Group format has a lot of potential
- Practitioners were surprised at how eager visitors were to hear about activities they hadn't participated in
- Visitors reported these sessions as "very educational"
- Activity was advertised by word of mouth only
Sponsor Booths
Sponsoring the events of the day
- Sponsors were offered tiered donation levels
- Sponsorship returns included logo placement on materials/website, on-site booth
- Museum dictated the nature of some give-aways
Exhibit/Activity Description:
- Sponsor booths/tables on the main floor of the Museum near WUD activities
- Lycos advertised the event to 2M people the month leading to the event
- Lycos provided a costumed "mascot"
- Staples gave away "Easy" buttons
- Sponsorship monies added up to $5000+
- Bentley College introduced its HFI program
Goals & Outcomes:
- Sponsors enjoyed interacting with the participants
- Sponsors deemed the event successful
- Sponsors were interviewed by TV crews with kids
- Visitors remarked learning about careers they had never heard of before
- Teens reported interest in usability-related fields
Evening Reception
Sharing the events of the day
- To reward the volunteers and inform practitioners who couldn't attend
- Dinner/reception held at Museum as a catered affair
- Two lectures followed by WUD Findings
Exhibit/Activity Description:
- Volunteers, members, and public invited to a catered evening reception
- Lectures given by Elizabeth (Worldwide WUD events) and Ted Selker (MIT Media Lab)
- PowerPoint presentations from Open Focus Groups shared with the group
- Event lasted from 5:30-9 pm
Goals & Outcomes:
- Volunteers were exhausted
- Lectures were interesting, but perhaps too much
- Findings were deemed valuable, but hard to put together quickly
- Fun was had, but it was a low-key crowd!
Event Summary
Very successful
- Museum of Science, Boston provided: space, staff, equipment, volunteer parking/admission, PR
- Learning happened
- Teen visitors excited about HF careers
- Sponsors paid to attend and were happy
- Media coverage was limited, but successful
- Museum of Science wants to partner for permanent large-scale exhibit
- UPA Boston and partners invited back for 2006
- Museum "pleased and surprised" at visitor interest
- Equipment costs minimal, thanks to Museum's generous support
- Financial costs for activities were a few hundred dollars, spread across volunteer organizations
- The evening reception only significant cost
- It's a lot of work!
- Interoperability possibilities with other events